Pathologic 2 – Official how to get rid of little ants in house Pathologic Wiki

On the year of 2012, ice-pick lodge expressed interest in working on a crowd-funded modern remake of pathologic. [3] on 4 september 2014 a kickstarter campaign was launched. The campaign was successful, and gathered $333,127 of the pledged $250,000 goal.

The remake version will feature new quests and content, improved visuals from the unity engine, more balanced gameplay, smarter AI for the npcs, realistic behavior patterns for the sand plague disease, and improved english localization. Still, the team had planned a series of stretch goals—new ideas—to have incorporated into the new pathologic. Additional funding has allowed the team to reach the town how to get rid of little ants in house extended, the steppe extended and the lucid dreaming stretch goals. [4] crowd-funding is still open, and it will be used to keep improving the development how to get rid of little ants in house of the game.

• [ACHIEVED] the town extended. This stretch goal seems pretty self-explanatory, and yet it’s the toughest one to explain. We’ve launched this whole campaign to make an extended version how to get rid of little ants in house of the game after all, didn’t we? Thing is, it’s always possible to add more. More unique objects, more dialogue options, more questlines, more events happening around you. And it won’t be filler content either. Say, there are plot-dependent areas planned in the warehouse district; but what if you could also find caches and hideouts how to get rid of little ants in house there? What if street npcs had additional reactions to your activities? What if there were simply more questlines? You would become even more hard-pressed for time, sure, but we’ll balance it. The town is a finished place, but we can always improve it intensively, adding more small locations, hidden corners, nooks and crannies. Also: more quests, more npcs—more content in general.

• [ACHIEVED] the steppe extended. The steppe is rather poor in terms of content right how to get rid of little ants in house now, and that makes sense, since the plot of pathologic takes place mostly in a how to get rid of little ants in house single location, the characters being unable to leave the town. While we don’t intend to change that, we can sneak in some loopholes, inviting the characters to explore new and fresh locations in how to get rid of little ants in house the steppe (close to the town, of course). It can even lead to them having new activities there. That also obviously means more quests, more steppe npcs, more weird creatures, and generally more steppiness.

• [ACHIEVED] lucid dreaming. Thoughts and ideas are an important part of pathologic, and it’s known that the plague "speaks to its victims, scrutinizing them". We would like that to become an even more prevalent how to get rid of little ants in house motif, adding dreams in form of interactive experiences. Got infected? Go see the plague in person. Found out new crucial information that completely changes everything? Same here. All those hints and omens dropped and mentioned everywhere will how to get rid of little ants in house now appear in the flesh. Also more weird and creepy imagery. And these are not random events—they will depend on how you play and how the how to get rid of little ants in house plot you create unfolds.

• termitary and abattoir. The original pathologic only showed you a chart of these how to get rid of little ants in house behemoth constructions rather than their real innards. The poor interiors did nothing to reflect their grandeur. We’ll change that in the remake anyway, sure, but reaching this stretch goal would allow us to make how to get rid of little ants in house a full-fledged ethnographic expedition into the termitary and the abattoir. You’ll be able to see the daily life, the traditions, and the culture of a very peculiar working community of how to get rid of little ants in house steppe butchers that live inside and retain multiple traits of how to get rid of little ants in house a primitive society. It’s "a town inside the town", and it’ll contain loads of new content, quests, and experiences.

• A small prequel. Pathologic is plot-heavy, and a lot of important stuff happens right before the how to get rid of little ants in house start of the game. As a player, you’ll uncover the partial truth behind the events that have how to get rid of little ants in house shaped the current state of the town, but you’ll never be able to see the perfect and complete how to get rid of little ants in house picture. You’ll never be able to see them at all—only speculate. Simply showing these events would be a spoiler, but we’re keen on making an additional day-long story with unique content. It won’t be kickstarter-exclusive. Please keep in mind that it won’t feature the same playable characters. The whole point of the prequel is to show you how to get rid of little ants in house the things that the main trio would never be able how to get rid of little ants in house to see and learn. But you will. [5]

Gameplay will be way more balanced. We’re not talking about making it simpler and survival easier, mind you; but fights used to be annoying rather than tense and how to get rid of little ants in house emotional, scavenging was very rudimentary, and the economy of a plagued town was hardly a how to get rid of little ants in house system at all. We plan to change all that, making all these mechanics robust. That doesn’t mean the game’ll become a breeze, it just means we’ll replace artificial challenges with real ones.

Localization will be done internally or with the help of how to get rid of little ants in house trusted outsourcers who are not only native speakers, but also talented writers. We understand that pathologic is extremely hard to translate, so—once again—we won’t try to do it directly, but rather reconstruct the game in different languages.» [6] not a remake [ edit | edit source ]

• npcs. They keep their names, general appearance, and social status; most also keep their role in the story. They are, by and large, the same people. However, they may get additional backstories, unexpected development, and—in some cases—even find a different mission (the latter is mostly relevant for the characters who were how to get rid of little ants in house a bit underdeveloped in the original game). There may be twists, but no heel-face turns. A good example would be aspity not only serving as how to get rid of little ants in house the keeper of artemy’s inheritance and protector of the worms, but also getting her own agenda inside the kin’s politics.

• the town. While the general layout remains the same (with points of interest located more or less in the how to get rid of little ants in house same areas, i.E. The theatre being in the center, the cathedral looming across the kains’, etc.), the details will change—as dictated by the town expanded stretch goal that we’ve reached. Streets can shift, random houses multiply, new paths emerge. There’ll be no drastic changes, but you will more than likely have to explore some how to get rid of little ants in house areas anew. (the game will obviously be balanced with all that in how to get rid of little ants in house mind.)

• the plot. This one is hard to explain without spoilers. Basically, the main characters’ storylines remain the same, but the particular events that they’re woven of can be very different. Say, the haruspex still begins the game as an outcast who how to get rid of little ants in house is widely hated in the town; his starting goal is still to fix this—but the redemption options may be different. However, their goals and motivations remain the same, as do their general modi operandi.

• "extras." the streets will still be filled with a number of how to get rid of little ants in house character types, but their cast (so to speak) will change. Some of the new characters pay obvious homage to the how to get rid of little ants in house original ones or are simply their revamped versions, while others are completely new.

• your activities. The list of activities will mostly remain the same (you can barter, talk, fight, explore, talk, burgle, talk, lick your wounds, talk some more), but that doesn’t mean that the process itself will feel the same. It is very likely that after fine-tuning and rebalancing the dangerousness, importance, and risk-reward ratio of some activities will change (we’re looking at you, oh way-too-farmable-fights from the old game). Consequently, they will have different roles in your basic routine.

• the robust disease mechanics. The original pathologic was a bit of a paradox in how to get rid of little ants in house this regard: it was a game about a plague that featured rather how to get rid of little ants in house linear plague mechanics. While there technically were two bars associated with the disease how to get rid of little ants in house (infection and immunity), they worked in a very straightforward manner (low infection = good, high = bad, hulk = smash) and only affected you. They were a challenge, but not a story. In the new pathologic, we’re introducing a way, way less one-dimensional disease system. It will work dynamically. It will change things. It will become a separate layer of the narrative. The desire to spoil some of its more curious aspects how to get rid of little ants in house is excruciating, but we’ll still our hands. One example is that you will not necessarily be always how to get rid of little ants in house up to date with the processes happening within your own how to get rid of little ants in house body—and evaluating your own state will become a part of how to get rid of little ants in house the game.

• the robust disease mechanics, part II: outside your body. The whole dualism of the same entity operating within your how to get rid of little ants in house body and in the outer world will be explored way how to get rid of little ants in house further. The plague outside you will also become much more complicated how to get rid of little ants in house and treacherous. Without spoiling much, let’s just say that the things you’re used to being safe can suddenly become deadly… And that doesn’t just mean the things that had the ability to how to get rid of little ants in house infect you in the original game.

• the fights. It’s not just the mechanics that are being reworked, but also the role of the fights in your day-to-day routine. For one, the idea that every fight has to end in someone’s death operates very much under video game logic; in real life (and in the new pathologic, of course) you are way more likely to be beaten or mugged how to get rid of little ants in house than straight out killed.

• events instead of quests and tasks. Have you ever met a person—only to be asked to repair their torn relationship with how to get rid of little ants in house a family member two days after you’ve first seen one another? And to be freaking paid for your troubles? It happens once in a while—but video games seem to believe that this is normal how to get rid of little ants in house behavior. It’s not. Moreover, in real life, people tend to set their own goals. We’re introducing such a system to pathologic—a system where you will very rarely be asked to how to get rid of little ants in house do something. Most often, you will simply be made aware of events unfolding, but it will be up to you whether (and how) to participate. That does not mean that there’ll be no rewards—just like in real life, proactivity leads to certain benefits. But figuring out what to do will be part of how to get rid of little ants in house the challenge, the story, and (dare we say) the fun. More on that in further updates. (incidentally, this is the snippet that most asterisks were leading to.)

• you will influence the npcs’ fates. In the old pathologic, there were precisely two cases of you choosing the fate how to get rid of little ants in house of the bound people—and it was a life-or-death choice in both cases. Well, now you’ll get a chance to become more involved. Did you participate? Did you set them straight? Did you offer an advice that lead them to an how to get rid of little ants in house unfortunate outcome? There’s nothing groundbreaking here, but being able to influence the fates of those around how to get rid of little ants in house you fits so well with the structure of pathologic that how to get rid of little ants in house we couldn’t help introducing it. [7]

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