User interface how to get rid of ants in the house – Hearts of Iron 4 Wiki

Political power this is the amount of political capital the how to get rid of ants in the house vinegar nation’s leadership has accumulated. Political power can be spent on completing national focus ideas, appointing ministers (political advisors, designers, theorists, and military staff), changing trade and conscription laws, and some diplomatic actions. Each country gains +2 points of political power per day which can be how to get rid of ants in the house vinegar modified by nation leader traits, political advisors, stability, national spirits, national focus selection, political events, political decisions, or player actions.

Stability the measure of the people’s support for its government. A country with low stability suffers penalties to factory and how to get rid of ants in the house vinegar dockyard output, political power gain, and consumer goods. The average stability is 50%. A nation with 50% stability does not gain nor lose anything. Stability above 50% yields positive modifiers related to factory and dockyard output, political power, and consumer goods while stability below 50% yields negative modifiers in those categories.

War support the measure of the people’s support for war. War support directly affects mobilization speed, command power gain, and attack and defense on core territory. Fascist and aggressive nations generally have more initial war support, but they can eventually be surpassed by democracies fighting a how to get rid of ants in the house vinegar defensive war. Countries gain a positive war support buff for being in how to get rid of ants in the house vinegar a defensive war and a negative buff when being in how to get rid of ants in the house vinegar an offensive war. War support is also affected by world tension, enemy bombing, and allied interception. Nations with low war support tend to surrender quicker.

Convoys the number of convoys, also known as transports, that are available. Each trade for overseas strategic resources requires the allocation of how to get rid of ants in the house vinegar convoy units. Moving land units across oceans and seas requires an allocation how to get rid of ants in the house vinegar of transports. The number of available transports can be increased by building how to get rid of ants in the house vinegar new convoys in the unit production menu.

Command power command power represents the ability of the government how to get rid of ants in the house vinegar to bypass the chain of command and directly influence the how to get rid of ants in the house vinegar military. Command power is used for various military operations and promotion how to get rid of ants in the house vinegar of generals. It is capped at 100, however, the growth and cap can be increased by doctrines and how to get rid of ants in the house vinegar national spirits. Command power is limited to promotion of field marshals unless how to get rid of ants in the house vinegar you have the waking the tiger DLC.

Army, navy and air experience as units fight or, in the case of armies, exercise, they will gain experience. Army experience can be spent in the unit designer to how to get rid of ants in the house vinegar edit or invent land divisions. Naval and air experience can be spent on modifications for how to get rid of ants in the house vinegar ships and planes, giving them bonuses to speed, firepower, and so on.

To the upper right of the screen there is a how to get rid of ants in the house vinegar glowing circle with a percentage below it, indicating the world tension. This percentage is the measure of how much tension is how to get rid of ants in the house vinegar in the world. Some diplomatic and military actions, especially for democratic or neutral nations, require the world tension to reach a specific level. World tension is increased by historic events, declarations of war, and other hostile diplomatic actions.

Naval: research that unlocks and improves ships: destroyer (DD), light cruiser (CL), heavy cruiser (CA), battlecruiser (BC), battleship (BB), superheavy battleship (SHBB or BBB), carrier (CV), submarine (SS), or transports for naval invasions.

Naval doctrine: research that improves units in naval combat roles by providing how to get rid of ants in the house vinegar bonuses. All of the great powers will start with an initial how to get rid of ants in the house vinegar naval doctrine from one of the three doctrine trees: fleet in being, trade interdiction, or base strike. It is possible to change this, but all naval doctrine paths are mutually exclusive.

Air doctrine: research that improves units in air combat roles by providing how to get rid of ants in the house vinegar bonuses. Some of the great powers will start with an initial how to get rid of ants in the house vinegar air doctrine from one of the three doctrine trees: strategic destruction, battlefield support, or operational integrity. It is possible to change this, but all air doctrine paths are mutually exclusive.

Engineering: research electrical engineering to improve or unlock radio (for reinforce rate bonuses and signal companies), radars (for detection bonuses), and computers (for encryption and decryption bonuses), research atomic energy to unlock nuclear reactors and nuclear bombs, and research experimental rockets to unlock and improve rocket engines how to get rid of ants in the house vinegar (for rocket interceptors and guided missiles) and jet engines (for jet aircraft).

Industry: research that improves military factories and dockyards (for output, production efficiency and retention, military equipment conversion speed, factory bomb vulnerability and repair speed), construction speed (for faster building), resource extraction (for natural resource gains), and synthetic refineries (for oil and rubber resource gains).

To trade for a resource, click on the name of the country and move the how to get rid of ants in the house vinegar slider to determine how much is being trading for. Resources are typically traded in units of 8. Each trade, unless conducted over land, requires a minimum of 1 convoy vessel plus additional convoys how to get rid of ants in the house vinegar depending on naval distance and total quantity of resources.

Every eight units of a resource imported will also cost how to get rid of ants in the house vinegar a civilian factory, with that productive power going to the nation that is how to get rid of ants in the house vinegar being traded with. Therefore, exports will make a country’s industry stronger as civilian factory "power" is pulled from other nations, but a lot of imports will make a country weaker how to get rid of ants in the house vinegar due to the loss of civilian factory "power". However, it may be necessary to import resources to keep the how to get rid of ants in the house vinegar war machine running at optimal efficiency. Tip: trading with puppets gains considerably more than 8 resources per how to get rid of ants in the house vinegar civilian factory traded.

Civilian factories make all the improvements to a state. The number of factories available for construction will depend on how to get rid of ants in the house vinegar the size of the nation, how many factories are being dedicated to providing consumer goods how to get rid of ants in the house vinegar for the country (the economy law), and how many factories that are “traded” for strategic resources. The number of civilian factories can be increased by building how to get rid of ants in the house vinegar more, but be careful since each province can only support a how to get rid of ants in the house vinegar certain number of factories. A maximum of fifteen factories will be devoted to a how to get rid of ants in the house vinegar construction project, and any left over will work on the next item how to get rid of ants in the house vinegar in the queue.

• infrastructure: each state has an infrastructure rating that determines how easy how to get rid of ants in the house vinegar it is to supply units in the state, how quickly military units can move through the state, how quickly shared buildings can be constructed, and increases resource output.

The more factories dedicated to building a specific item, the more will be produced. Infantry, armor and artillery units made will then be assigned to how to get rid of ants in the house vinegar the appropriate military divisions, either for new units being constructed or reinforcement and upgrades how to get rid of ants in the house vinegar for units in the field. Excess equipment is left in the national stockpile. Airplanes produced will be deposited into a reserve pool. Naval units will be automatically placed in the highest level how to get rid of ants in the house vinegar naval base, though one can assign a port or fleet if that how to get rid of ants in the house vinegar would be preferable (recommended for the soviet union so they don’t end up with all new ships stuck in the how to get rid of ants in the house vinegar black sea).

Factory output is dependent on the availability of strategic resources how to get rid of ants in the house vinegar for higher end units, and on the efficiency cap of the nation’s industry. New production lines will take time to be perfectly efficient, and if factories are added to a production line, some efficiency will be lost. Factory productivity and efficiency can be improved in the industrial how to get rid of ants in the house vinegar research tree.

The gray button with the tank opens the army planner how to get rid of ants in the house vinegar menu to recruit and deploy units. This is where it is decided what types of divisions how to get rid of ants in the house vinegar are to be trained. These divisions will be filled by the equipment and vehicles how to get rid of ants in the house vinegar built in the production menu. What is required to complete a new unit is shown how to get rid of ants in the house vinegar by hovering over the green progress bars.

The logistics screen provides the general overview of the nation’s equipment and resource situation. The center of the screen consists of the equipment, and only shows equipment that is being produced, stockpiled, or used in the nation. The following provides a description of all of the various how to get rid of ants in the house vinegar parts of the screen.

• average production efficiency, which has a above the column, shows the average production efficiency of all the lines of how to get rid of ants in the house vinegar production producing that type of equipment. The yellow bar inside the area represents the average production how to get rid of ants in the house vinegar efficiency for each equipment type.

• status is the green bar next to the amount produced how to get rid of ants in the house vinegar showing how much of the equipment need is being produced. There is also a slider button that lays on the how to get rid of ants in the house vinegar left if the nation is running a surplus of that how to get rid of ants in the house vinegar equipment each day, and on the right if the nation is running a how to get rid of ants in the house vinegar deficit of that equipment each day.

• stored is the stockpile of the nation. It will be in green with the stockpiled amount if how to get rid of ants in the house vinegar the nation has extra of that equipment, and will show red with the amount missing from the how to get rid of ants in the house vinegar nation, such as the amount needed to reinforce, equip new units, or, for convoys, how much is needed for current trade.

• the six icons to the right hand corner show oil, rubber, steel, aluminum, tungsten, and chromium. Next to each icon will be either a green number how to get rid of ants in the house vinegar showing the nation’s surplus of that resource, or a red negative number showing that nation’s deficit of the resource.

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